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Dev Log: Scorpio Class Shuttle

Cygnum Research and Development Corp. presents the Scorpio Class Shuttle. This early demo proudly reveals a test pilot showcasing the sleek and slender design of Cygnum R&D's most recent space...

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Dev Log: Xbox 360 and Playstation controls being added in for PC Stardale!

Mining laser (trailing particles to be fixed). This ship (just one of many) has 5 mounting points that you can drop weapons onto and turrets will track targets and follow them. You don't see it here...

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Dev Log: Continued work on ship equipment mounting integration.... and...

Sometimes a well made plan of attack is better than too quickly jumping into action and with that in mind yesterday I spent the day creating some charts and data flow diagrams for planning how weapons...

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Dev Log: Working on UI

I spent tonight working on the UI, drag and drop items, mounting weapons onto ships... fun stuff that needs to be done. There's a lot that goes into it and there's still a lot more work to be completed...

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Dev Log: Internet is back!

​Hey everyone, I'm finally back online after our cable model decided to brick itself. In my downtime I worked on rewriting some of the tilemap in addition to continuing with more work on in-space...

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Dev Log: Weekly update

​As promised, here's a list of the changes from this past week. This week I spent a lot of time reworking the tilemap chunk loader. Previously it worked but there were a few problems with random chunks...

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Dev Log: Pumpkin missile to light the night sky this halloween

​ To celebrate halloween we created a few Halloween items to show. The first is a pumpkin missile which launches into a little firework display in the shape of a pumpkin head/face. The next halloween...

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Dev Log: Weekly update

Hey everyone, another week of development has gone by and we're still working hard! This week we've accomplished quite a bit including asteroid mining! Woohoo! It's in the process of being fully...

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Dev Log: Alien mob concept

I just wanted to show you some of the epic art Jose is working on. Here's a little preview of some concept art for one of the mob he's making. Looks awesome! ​

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Dev Log: Happy Halloween!

​ Happy Halloween everyone! This video shows a little pumpkin shooter minigame thrown together to celebrate one of my favorite times of the year! Each season we want...​ Dev Log: Happy Halloween!

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Dev Log: Day/Night Cycles

​A quick update on what's new and what we've been working on! Day/night cycles! Over the last day we put together a day and night cycle simulator that adjusts world lighting based on time tick. It is...

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Dev Log: Weekly Update

I can't wait to push Stardale further and achieve our vision - it's going to be so much fun when we get there and can all play in the Stardale universe! This week was spent working mostly on server...

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Dev Log: Weekly update - More labouring on the server

Stardale Server Debug Spam ​Happy Saturday everyone! This week went by super quick! It's nice to see more activity on the forum and new members joining. Welcome to the new faces that have signed up...

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Dev Log: Efficient data transfer and processing

One of the things I've been working on is optimization of data processing and transferring from client <-> server. This is a huge component of ensuring that the game doesn't eat up all your...

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Weekly Summary - Stardale took part at a discussion panel! :)

Hey everyone, So this week was a little different than normal. Generally as a developer building Stardale I work from a basement apartment and as you can imagine, sometimes you don't always have the...

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Dev Log: 1% Server CPU usage with 120+ connected players.

Hey everyone, it's been a bit too long since my last dev log post. We're still here working hard This past week has been extremely slow. I've been optimizing the server and I've got it down to running...

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Dev Log: Alien dinosaurs!

​Hey everyone, I hope you're well! I've been working on the server STILL and integrating it with the client. It's been somewhat of a tedious process because I like to do a lot of tweaking and...

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Dev Log: It's been another hard long day on the route to Stardale

​Hey everyone, it's been another long hard day of fixing some bugs and getting things going. I spent about 10 hours today programming and fixing bugs, crashes, and improvements. I've fixed about 20+...

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Dev Log: Movement prediction, cubic splines, and dead reckoning.

Lately I've been working on an implementation of client movement prediction and lag management. This is important because when a player movement is sent to the server, by the time the server receives...

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Dev Log: Update from the Stardale Academy

Hello everyone! Another update from the Stardale Academy. This week our research and development team has pushed the boundaries of data communications; never before in the Stardale universe has a team...

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