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Dev Log: Multiplayer support

The past day and a half I've been working on cleaning up some of the multiplayer aspects of Stardale and creating a small interface to connect to and save your favorite servers. With Stardale, anyone...

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Dev Log: Lighting issues resolved

​ Today I ran into a little bit of a problem with shaders and lighting. One of the larger alien ships decided to stop working with spot lighting when I created an animation set for it. To overcome...

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Dev Log: Laser turrets and more artwork in!

I spent some time today adding laser turrets. It required a bit of math to figure out but the task was accomplished. For those who may be programmers or anyone interested, the way it works is as...

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Dev Log: First real in-game cut scene almost complete

The very first Stardale cut-scene is nearly finished and it's pretty epic if I do say so myself. I don't want to spoil the details so I won't say anything more about it's content but it will be...

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Dev Log: Stardale trailer coming soon!

​We're almost there, we're so close, we're just about ready to release the Stardale trailer along with our Kickstarter! I imagine it will be this weekend that we're ready to go but no guarantee's....

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Dev Log: What does one million dirt block particles look like?

Playing around, I was able to push past 1 million particles but there was significant lag at that point. Nonetheless, here you have it, one million dirt particles flying around off the screen with...

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Dev Log: Fun with Rainbow Guns

​As we develop Stardale we're creating more and more weapons. Tonight I made a few; one of them being a rainbow gun! As you can see it likes to bounce off things. Its bullets last about 7 seconds...

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Dev Log: Big things happening this week!

​ We've had a few new sign ups and traffic is slowly increasing to our website so I want to say welcome to new and old visitors and anyone visiting or checking out our game! This week we'll be...

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Dev Log: Let it snow...

Just wanted to show a few quick shots of some snow in Stardale. This isn't a final snow particle but just goes to show you the physics of snow collecting. Unfortunately gfycat washes out some of the...

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Dev Log: Adventures in space continue!

Ladies and gents - it's time to cook the alien meat and potatoes from the shuttle bay molecular polarizer at zero-g. What's that mean? We're going to shift more of our focus now on in-space development...

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Dev Log: Scorpio Class Shuttle

Cygnum Research and Development Corp. presents the Scorpio Class Shuttle. This early demo proudly reveals a test pilot showcasing the sleek and slender design of Cygnum R&D's most recent space...

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Dev Log: Xbox 360 and Playstation controls being added in for PC Stardale!

Mining laser (trailing particles to be fixed). This ship (just one of many) has 5 mounting points that you can drop weapons onto and turrets will track targets and follow them. You don't see it here...

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Dev Log: Continued work on ship equipment mounting integration.... and...

Sometimes a well made plan of attack is better than too quickly jumping into action and with that in mind yesterday I spent the day creating some charts and data flow diagrams for planning how weapons...

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Dev Log: Working on UI

I spent tonight working on the UI, drag and drop items, mounting weapons onto ships... fun stuff that needs to be done. There's a lot that goes into it and there's still a lot more work to be completed...

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Dev Log: Internet is back!

​Hey everyone, I'm finally back online after our cable model decided to brick itself. In my downtime I worked on rewriting some of the tilemap in addition to continuing with more work on in-space...

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Dev Log: Weekly update

​As promised, here's a list of the changes from this past week. This week I spent a lot of time reworking the tilemap chunk loader. Previously it worked but there were a few problems with random chunks...

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Dev Log: Pumpkin missile to light the night sky this halloween

​ To celebrate halloween we created a few Halloween items to show. The first is a pumpkin missile which launches into a little firework display in the shape of a pumpkin head/face. The next halloween...

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Dev Log: Weekly update

Hey everyone, another week of development has gone by and we're still working hard! This week we've accomplished quite a bit including asteroid mining! Woohoo! It's in the process of being fully...

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Dev Log: Alien mob concept

I just wanted to show you some of the epic art Jose is working on. Here's a little preview of some concept art for one of the mob he's making. Looks awesome! ​

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Dev Log: Happy Halloween!

​ Happy Halloween everyone! This video shows a little pumpkin shooter minigame thrown together to celebrate one of my favorite times of the year! Each season we want...​ Dev Log: Happy Halloween!

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